![]() |
|
#71
|
|||
|
|||
|
Alright yes there are some tricks lol
For the most exp: You get so much exp out how many stars you get at the end of the match. I realize this is obvious but what it comes down to is the amount of moves and the amount of times different moves are hit. I'm not saying go out and buy all the moves, for this will be a waste of your money. The amount of moves a person should aim for having is about 70-80 acitive moves. Again this is a suggestion because different builds require different things. (Resistances tend to have less moves but hit harder, while speeds tend to have more moves that hit average. Techs and balanced tend to be right in the middle from 70-80) You don't want too few so that you don't get as many stars in a match but you don't want too many which will get you stars but won't lvl your moves up as fast. For each new move that is hit in a match a half a star is gained. So to gain more stars is to hit more new moves. Hitting the same move twice still only counts as half a star. So again i suggest about 70-80 moves active. At lvl 4 though your matches don't last as long as someone say at lvl 10. So you have to take account to how long your matches are lasing. Training the moves: Lvling up the early moves are alright but i suggest only to lvl 10 maximum and from there don't put any more into those moves. The reason why is because you have yet the top moves for your type of wrestler. Once you get your best moves then you can beign to lvl them up. Or you can lvl to 10 again and let them lvl up bythemselves. But in early lvls to lvl 10 should be sufficient. Special Moves: Moves that have high bleeding percent/wounding possibilites have the same chances as ones with low chances I believe. It seems illogical for this to be so but for some reason a long time ago whent he coding of the game was redone to allow for techs and strengths not tap someone out within the first few moves of the game. Ever since a move with a 10% is just as good as a 1%. This is just what i've heard from many people who have made bleeding or wounding builds and had to give them up and start again due to the change in the game. Tech tips: - Sub moves have 3 moves to them. What this means if a person hits a sub move they do the initial dmg and then the two dmgs after it. So it costs the same amount of stamina as doing three regular moves. Because of this techs normally try to get alot of stamina (which i believe is what you said) - Stick to one or the other but not both. What I mean by this is, build up your sub dmg or your sub bonus but don't do both. Your tech will be alot better if you focus on one or the other. You can try to do both but its a hard build to make. Again it comes down to the stamina thing (you'll find alot of this game revolves around stamina) So one or the other lol Sub dmg: How much the first hit does (weak, strong... legendary) Sub bonus: How much dmg the hold does (weak, agonizing... ripping) How to get money: - A good way is to get tp's. The best way to get tps is doing that voting thing everyday, and at the end of the week you can get a possible 10.... usually its hard to do, mostly cuz of how the timing is set up, so you will tend to get 9 and not 10 lol. USe the tps to enter tournaments or player created leagues and you will earn money -invitationals. Do all 5! lol I stress this, is doesn't seem like your getting alot of money for the 5 you do a day but it adds up and the high up the lvls the more people have higher amount of fans so the more money you make more fans = more money -Feds. Every match you do in a fed gains you money, in small feds the pay is not very good but the higher up the feds are the better pay. I suggest going to a low fed and just stick with it as it moves up in the rankings to the point where it does become a good paying fed. Well its what I did but its not for everyone lol One last thing about stars: Entrances! lol I need to stress this one, Feds tend to look at how many entrances a person has, or at least the high lvled ones have. The more entrances the better the chance you will be accepted into a good fed. Also, entrances gain you half a star more. 20 entrances total get you 1 orange star which equals 1 more exp. This again doesn't seem alot but I have 10 orange stars.... which gets me 10 more exp for every match i'm in. This comes in handy for exp which helps you as well. So entrances will help get you more exp. Hope this all helped you
__________________
TWG - The Wrestling Game - http://www.thewrestlinggame.com/wg.asp?w=166197 s3 - The Wrestling Game - http://s3.thewrestlinggame.com/?w=508 (ex)Assistant Manager - Vancouver Canucks Vancouver Canucks Canada - Division 8 Gold Champions Canada - Division 7 Silver Champions
|
|
#72
|
||||
|
||||
|
Wow, that's a heck of a guide. Thanks for the information. For the most part I think I've followed those guidelines. Hopefully my skills are distributed well. With Strength at 14 (Rage-13, Berserker-8), Speed at 11 (I guess I should focus on Lightness here for the stamina gain, but they are all at 5 or 6), Technique at 22 (Mastery-22, Grasp-17..focusing build on submission BONUS, Feint-14, Grappling-10, Block-8, Escape-6), and Resistance at 12 (I guess I should focus on tireless for the stamina, but all are at 5 or 7).
I've tried the voting thing and got messages that I received 0 tp, so I'm not sure what the deal is there. I'm in a low level Fed, I'm part of a Stable, and I'm Tagging with a Resistance guy. I'm doing the Invitationals, but I never win a match. I'm only got 34 active moves, so I guess I need to add a lot more. Most of my attacks are "light." And I'm running low on cash, so I've only got one entrance. I want to make sure I've got enough remaining to train my moves. At what level do you gain your best moves? Is it advisable to change my trademark moves from knee stomp, samoan drop, and snapmare to submission moves once I get them up to 10? I think my taunt is pretty weak. I set it for 10 seconds to be safe, and I only gain 2, 2, and 2. I set my finishers with the advised adrenaline, but I don't see them much in matches. My direct damage shows up most. Its set at 510 adrenaline, 20-30 damage, 30 attack bonus, 30% bleed, required-stunned, status-always(100%)???, and it wins 68% of the time. My pin is at 770 adrenaline, 15-20 damage, 20 attack bonus, 30 pin bonus, required-grounded, status-always(100%), and it wins 0%. My submission is at 605 adrenaline, 5-20 damage, 25 attack bonus, 25 submission bonus, required-groggy (maybe this should be grounded for a submission??), status-always(100%), and it wins 50%. So does this look like a quality fighter thus far? Thanks again for your advice. |
|
#73
|
|||
|
|||
|
hitting your finisher solely relies on your adrenaline gain. To get a jist of what your adrenaline cost should be for your finisher you should take your adrenaline gain and multiply it by thirty. This tends to be an average of how much adrenaline a person gains in a match. Having 30% bleeding bonus is waaay to much lol, 1% would do you just fine, and it would leave more opportunity to crank up your dmg.
A 5 second taunt is what I have, and its hardest taunt to interupt. taunts usually show up alot of the time during matches so it will lvl up quickley if you continue to do matches. Winning invitationals doesn't matter lol, you get money no matter what. The voting thing i believe is screwed up. I stopped doing it cuz it didn't give me any tps the one week even though i did it every day so I just stopped doing that. If you plan on changing your trademarks to sub moves i'd recommend you do it now instead of later. That way it allows your trademark to hit more times which will play a big factor as to how strong your trademarks are at he beginning when you substitute your best moves in. To see your list of moves click on "Rules and Help" and then click on "Moves Table". This will take you to a site taht has all the moves on it. It can be organized by class, what move its in, dmg, etc... an example would be: Minimum Damage: 2 Maximum Damage: 14 Attack Bonus: 7 Bleeding %: 0 Required Position: Opening Move Obtained Position: Standing Suffered Position: Opening Move 1st Ability: Rage 2nd Ability: Stiff Blow total Ability: 20 When it says total ability it means it requires that many points combined from 1st ability and 2nd ability before you can get the move. The dmg is the dmg at lvl 0.
__________________
TWG - The Wrestling Game - http://www.thewrestlinggame.com/wg.asp?w=166197 s3 - The Wrestling Game - http://s3.thewrestlinggame.com/?w=508 (ex)Assistant Manager - Vancouver Canucks Vancouver Canucks Canada - Division 8 Gold Champions Canada - Division 7 Silver Champions
Last edited by The Great One; 06-11-2009 at 04:28 AM. |
|
#74
|
|||
|
|||
|
figured I should bump this lol
__________________
TWG - The Wrestling Game - http://www.thewrestlinggame.com/wg.asp?w=166197 s3 - The Wrestling Game - http://s3.thewrestlinggame.com/?w=508 (ex)Assistant Manager - Vancouver Canucks Vancouver Canucks Canada - Division 8 Gold Champions Canada - Division 7 Silver Champions
|
|
#75
|
|||
|
|||
|
anyone need any help with the game?
__________________
TWG - The Wrestling Game - http://www.thewrestlinggame.com/wg.asp?w=166197 s3 - The Wrestling Game - http://s3.thewrestlinggame.com/?w=508 (ex)Assistant Manager - Vancouver Canucks Vancouver Canucks Canada - Division 8 Gold Champions Canada - Division 7 Silver Champions
|
|
#76
|
|||
|
|||
|
Its a dumb game that I dont know, but if it is, then its a good dumb game, so as long as a game is good, then dumb or not, all is fine. Glad you came in. Sit for a time and see if it does grow into a real good game. Who may know, you and she, and he and well hell, I just mean, we just may get good at it. Or not. It will die soon wont it? **** Its a dumb game.
|
|
#77
|
|||
|
|||
|
...you made no sense
__________________
TWG - The Wrestling Game - http://www.thewrestlinggame.com/wg.asp?w=166197 s3 - The Wrestling Game - http://s3.thewrestlinggame.com/?w=508 (ex)Assistant Manager - Vancouver Canucks Vancouver Canucks Canada - Division 8 Gold Champions Canada - Division 7 Silver Champions
|
|
#78
|
|||
|
|||
|
bump. Anyone have questions or need help? Newcomers are welcomed
![]()
__________________
TWG - The Wrestling Game - http://www.thewrestlinggame.com/wg.asp?w=166197 s3 - The Wrestling Game - http://s3.thewrestlinggame.com/?w=508 (ex)Assistant Manager - Vancouver Canucks Vancouver Canucks Canada - Division 8 Gold Champions Canada - Division 7 Silver Champions
|
|
#79
|
|||
|
|||
|
Sorry for disappearing for a long time, I'm back. Things have changed but thought I could resurrect an old thread.
__________________
TWG - The Wrestling Game - http://www.thewrestlinggame.com/wg.asp?w=166197 s3 - The Wrestling Game - http://s3.thewrestlinggame.com/?w=508 (ex)Assistant Manager - Vancouver Canucks Vancouver Canucks Canada - Division 8 Gold Champions Canada - Division 7 Silver Champions
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|